﻿using System;

namespace AeonOfStrife.Objects.Units
{
	[Flags]
	public enum EnemyPriority
	{
		CASTLE = 32,
		HIGH = 16,
		MEDIUMHIGH = 8,
		MEDIUM = 4,
		MEDIUMLOW = 2,
		LOW = 1,
	}

	internal abstract class UnitConstants
	{
		internal const float c_FRAME_DELAY = 0.25f;
		internal const float c_LINE_PRESENCE_RATIO = 0.5f;
	}
}